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Devlog

  • Devolg 4: Walk Cycle
    September 17, 2025 by kirby333
    Walk Cycle Research: Detective Kittenburg I had to create a walk cycle for my character, Detective Kittenburg. First, I did research on different types of walk cycles using the 12 principals of animat... Continue reading
  • Devlog 3: Frame to Frame
    September 10, 2025 by kirby333
    Frame to Frame Background: I made frames for some of the objects shown inside my map. The two items that I picked to make frame to frame animation for was the file cabinet and the desk light. I picked... Continue reading
  • Devlog 2: Setting
    September 02, 2025 by kirby333
    The setting I decided on was multiple rooms on one map, there is a detective office, storage/evidence room in the back, then an outside area with a bench, tree and grass. I have an idea for my game, b... Continue reading
  • Devlog 1: Anim in Piskel
    August 26, 2025 by kirby333
    I started practicing and using a new software called Piskel app. I was worried at first because I am not the most talented with digital art and making art using pixels. I think the part that was fun w... Continue reading
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